

{{Block
| image = Sculk Shrieker Inactive JE2.gif
| image2 = Sculk Shrieker JE2.gif
| invimage = Sculk Shrieker
| transparent = No
| light = No
| tool = hoe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''sculk shrieker''' is a [[sculk family|sculk]] block found in the [[deep dark]] biome that produces a "shrieking" noise when a [[player]] either stands on it (regardless of {{Control|sneak|text=sneaking}}) or triggers a nearby [[Sculk Sensor|sculk sensor]]. Shriekers that generate naturally in the deep dark will inflict [[Darkness]] and may summon a [[warden]] when triggered, but those that are placed by a player or [[Sculk Catalyst|sculk catalyst]] will never summon wardens or inflict Darkness under any circumstance.

== Obtaining ==
=== Natural generation ===
Sculk shriekers can be found infrequently within the [[deep dark]] biome, and they are much more common within [[Ancient City|ancient cities]].

=== Breaking ===
Sculk shriekers can be mined with any tool, but hoes are the quickest. It drops 5 experience when mined without [[Silk Touch]]. When a sculk shrieker is broken it loses the ability to summon the warden, even if mined with Silk Touch.
{{Breaking row|Sculk Shrieker|Hoe|horizontal=1}}

=== Post-generation ===
A [[sculk catalyst]] has a 1% chance of generating a sculk shrieker on top of a [[sculk]] block. These shriekers do not summon the warden.

== Usage ==
[[File:Shriek.png|thumb|The shriek particle.]]
Sculk shriekers "shriek" after being activated. A sculk shrieker activates when any player stands on the black part in the center of the block, even when {{Control|sneak|text=sneaking}}. Sculk shriekers are also activated by any [[sculk sensor]] triggered within an 8-block spherical radius of itself, but only if the vibration was caused by a player. However, a [[sculk sensor]] cannot activate the sculk shrieker if the line between the two contains a wool block. The shrieker shrieks for exactly 90 game ticks (4.5 seconds). 

=== Spawning wardens ===
[[File:Sculk shriek particles.png|thumb|A set of shriek particles emitted by a sculk shrieker.]]
Sculk shriekers that naturally generate in the deep dark biome are capable of inflicting the [[Darkness]] effect upon players and summoning wardens. If a sculk shrieker is placed by a player or generated via a [[sculk catalyst]], the tag {{cd|can_summon}} is set to {{cd|false}}, and therefore a warden cannot be summoned and Darkness cannot be inflicted by that sculk shrieker<ref>{{bug|MC-250137|||Works As Intended }}</ref>. Each time a naturally generated sculk shrieker is activated, it adds 1 to a "warning" level to alert the [[warden]]. The warning level is specific to each ''player'', not each sculk shrieker, meaning that the same player can activate a different sculk shrieker for each of the four times, and a warden still spawns on the fourth activation, even though any particular shrieker had been activated once. If a player does not activate any sculk shrieker, the warning level decreases by 1 every 10 minutes (12000 ticks). After the shrieking ends, all players in Survival or Adventure mode within 40 blocks are given the [[Darkness]] effect for 12 seconds. After a warden is summoned, a player's warning level does not reset back to 0, meaning multiple wardens can be summoned.

Naturally generated sculk shriekers have a 10-second cooldown per ''player''. This means that if a player triggers one shrieker, they are completely unable to trigger any other shrieker within 10 seconds. The cooldown period includes the 4.5-second shrieking, which means 5.5 seconds after the previous shrieking ends, the player can activate sculk shriekers again.

When a player's warning level reaches level 4, the sculk shrieker attempts to spawn a warden after its shrieking ends. Up to 20 attempts are made to spawn a warden within an 11×13×11 box centered on the shrieker. If there isn't another warden within 24 blocks, a warden emerges from the ground. The warden always spawns at the highest available block. If the shrieker is broken before it ends shrieking, the warden spawns immediately as a result. If all 20 spawning attempts fail, a loud roaring sound is played.

{{IN|Java}}, if the [[game rule]] {{cd|doWardenSpawning}} is set to {{cd|false}}, naturally generated sculk shriekers behave as if they are placed by a player: they do shriek, but there is no shrieking cooldown, the player's warning level does not increase, no Darkness effect is inflicted, and no warden spawns.

If the player that triggered the sculk shrieker is outside the shrieker's range when the shrieking ends, the sculk shrieker does not apply the Darkness effect to any player. The player's warning level still increases by 1.

It is possible to make a warden spawn from a distance, by shooting a [[projectile]] into the direction of known sensors that are near shriekers.

The warnings have unique subtitles at different levels of warning: 1) "Warden approaches." 2) "Warden advances." 3) "Warden draws close."

== Sounds ==
=== Generic ===
{{Sound table/Block/Sculk shrieker}}

=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Sculk shrieker shriek1.ogg
|sound2=Sculk shrieker shriek2.ogg
|sound3=Sculk shrieker shriek3.ogg
|sound4=Sculk shrieker shriek4.ogg
|sound5=Sculk shrieker shriek5.ogg
|subtitle=Sculk Shrieker shrieks
|source=block
|description=When a sculk shrieker is activated
|id=block.sculk_shrieker.shriek
|translationkey=subtitles.block.sculk_shrieker.shriek
|volume=1.7
|pitch=0.6-1.0
|distance=16}}
{{Sound table
|sound=Warden nearby close1.ogg
|sound2=Warden nearby close2.ogg
|sound3=Warden nearby close3.ogg
|sound4=Warden nearby close4.ogg
|subtitle=Warden approaches
|source=hostile
|description=When a sculk shrieker calls a warden once
|id=entity.warden.nearby_close
|translationkey=subtitles.entity.warden.nearby_close
|volume=5.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Warden nearby closer1.ogg
|sound2=Warden nearby closer2.ogg
|sound3=Warden nearby closer3.ogg
|subtitle=Warden advances
|source=hostile
|description=When a sculk shrieker calls a warden twice
|id=entity.warden.nearby_closer
|translationkey=subtitles.entity.warden.nearby_closer
|volume=5.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Warden nearby closest1.ogg
|sound2=Warden nearby closest2.ogg
|sound3=Warden nearby closest3.ogg
|subtitle=Warden draws close
|source=hostile
|description=When a sculk shrieker calls a warden thrice
|id=entity.warden.nearby_closest
|translationkey=subtitles.entity.warden.nearby_closest
|volume=5.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Warden agitated1.ogg
|sound2=Warden agitated2.ogg
|sound3=Warden agitated3.ogg
|sound4=Warden agitated4.ogg
|sound5=Warden agitated5.ogg
|sound6=Warden agitated6.ogg
|subtitle=Warden groans angrily
|source=hostile
|description=When a warden fails to spawn underwater
|id=entity.warden.agitated
|translationkey=subtitles.entity.warden.agitated
|volume=5.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Warden listening angry1.ogg
|sound2=Warden listening angry2.ogg
|sound3=Warden listening angry3.ogg
|sound4=Warden listening angry4.ogg
|sound5=Warden listening angry5.ogg
|subtitle=Warden takes notice angrily
|source=hostile
|description=When all of a warden's spawn attempts fail
|id=entity.warden.listening_angry
|translationkey=subtitles.entity.warden.listening_angry
|volume=5.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Sculk shrieker shriek1.ogg
|sound2=Sculk shrieker shriek2.ogg
|sound3=Sculk shrieker shriek3.ogg
|sound4=Sculk shrieker shriek4.ogg
|sound5=Sculk shrieker shriek5.ogg
|source=block
|description=When a sculk shrieker shrieks
|id=shriek.sculk_shrieker
|volume=1.7
|pitch=0.6-1.0}}
{{Sound table
|sound=Warden nearby close1.ogg
|sound2=Warden nearby close2.ogg
|sound3=Warden nearby close3.ogg
|sound4=Warden nearby close4.ogg
|source=hostile
|description=When a sculk shrieker calls a warden once
|id=mob.warden.nearby_close
|volume=5.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Warden nearby closer1.ogg
|sound2=Warden nearby closer2.ogg
|sound3=Warden nearby closer3.ogg
|source=hostile
|description=When a sculk shrieker calls a warden twice
|id=mob.warden.nearby_closer
|volume=5.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Warden nearby closest1.ogg
|sound2=Warden nearby closest2.ogg
|sound3=Warden nearby closest3.ogg
|source=hostile
|description=When a sculk shrieker calls a warden thrice
|id=mob.warden.nearby_closest
|volume=5.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Warden listening angry1.ogg
|sound2=Warden listening angry2.ogg
|sound3=Warden listening angry3.ogg
|sound4=Warden listening angry4.ogg
|sound5=Warden listening angry5.ogg
|source=hostile
|description=When all of a warden's spawn attempts fail {{more info|does the underwater sound play like in Java Edition or is it just this?}}
|id=mob.warden.listening_angry
|volume=10.0 {{verify}}
|pitch=0.8-1.2 {{verify}}
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sculk Shrieker
|spritetype=block
|nameid=sculk_shrieker
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=sculk-shrieker
|spritetype=block
|nameid=sculk_shrieker
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|showforms=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Sculk Shrieker
|nameid=sculk_shrieker
|spritetype=block
|id=716
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=sculk-shrieker
|spritetype=block
|nameid=SculkShrieker
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A sculk shrieker has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Advancement ==
{{load advancements|How Did We Get Here}}

== History ==
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk|t=6479}}|[[File:Sculk Shrieker JE1.gif|32px]] Sculk shriekers are shown at [[Minecraft Live 2021]].}}
{{History|java}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Sculk Shrieker JE1.gif|32px]] Added sculk shriekers.}}
{{History|||snap=22w11a|Sculk shriekers no longer drop when mined with Silk Touch.
|Sculk shriekers can't be activated in this snapshot, as [[warden]]s and the [[Darkness]] effect is not added in this snapshot.}}
{{History|||snap=22w12a|Readded functionality to the sculk shrieker.
|Sculk shriekers are no longer generated by [[sculk catalyst]]s.<ref>{{bug|MC-249437}}</ref>}}
{{History|||snap=22w13a|Sculk shriekers are once again obtainable with Silk Touch and once again spawn from sculk catalysts.
|Introduced a new {{cd|can_summon}} tag for sculk shriekers that determines whether or not they can spawn a warden, it is set to true for naturally generated shriekers and false for ones that were placed by a player or spawned by a sculk catalyst.
|[[File:Sculk Shrieker Inactive JE1.gif|32px]] Added a new texture for when the {{cd|can_summon}} tag is set to false.}}
{{History|||snap=22w15a|[[File:Sculk Shrieker JE2.gif|32px]][[File:Sculk Shrieker Inactive JE2.gif|32px]] The model of the sculk shrieker has been changed.
|Sculk shriekers can no longer be triggered by redstone activation.<ref>{{bug|MC-250200|||Works As Intended }}</ref>}}
{{History|||snap=22w19a|Sculk shriekers now need to be activated four times to summon the warden.}}
{{History||1.19.3|snap=22w42a|The warning level for sculk shriekers is no longer reset upon a player's death.<ref>{{bug|MC-255164|||Fixed}}</ref>}} 
{{History||1.20|snap=23w14a|Waterlogged sculk shriekers are now silenced.
|Sculk shriekers are now located in the "Redstone Blocks" creative tab.}}
{{History||1.20|snap=23w16a|If a vibration is scheduled to be received by a Sculk Shrieker, it will stay queued until all adjacent chunks are loaded and ticking. This prevents vibration resonance setups from breaking when unloading their chunks from a distance.}}

{{History|bedrock}}
{{History||1.17.30|snap=beta 1.17.30.22|"Sculk Shrieker" was mentioned in the Bedrock Beta documentation.}}
{{History|||snap=beta 1.17.30.23|[[File:Sculk Shrieker (top texture) BE1.png|32px]] [[File:Sculk Shrieker (side texture) BE1.png|32px]] [[File:Sculk Shrieker (bottom texture) BE1.png|32px]] [[File:Sculk Shrieker (inner texture) BE1.png|4px]] Added textures of the sculk shrieker in internal [[Caves & Cliffs]] files.}}
{{History||Vanilla Experiments<br>(Experimental)|link=Bedrock Edition 1.19.0|snap=beta 1.18.0.22|[[File:Sculk Shrieker BE1.gif|32px]] Added sculk shriekers behind the "Vanilla Experiments" toggle.|It uses an outdated model.<ref>{{tweet|kingbdogz|1451257085925203972|Oh and Sculk Shrieker model is outdated|October 21, 2021}}</ref>|It can be activated with a redstone signal, or by stepping on it.}}
{{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.19.0|snap=beta 1.18.10.21|Moved sculk shriekers to the "Wild Update" experimental toggle.}}
{{History|||snap=beta 1.18.30.20|Sculk shriekers now listen to [[Sculk Sensor|sculk sensor]] tendril clicking.
|The threat level that causes the warden to spawn in the future now decreases over time.}} 
{{History|||snap=beta 1.18.30.22|[[File:Sculk Shrieker JE1.gif|32px]] Updated the sculk shrieker's model.
|Revamped the sculk spreading mechanics to match ''Java Edition''.}}
{{History|||snap=beta 1.18.30.28|Sculk shriekers no longer drop when mined with Silk Touch.<ref>{{bug|MCPE-153359}}</ref>}}
{{History|||snap=beta 1.18.30.32|Sculk shriekers can now summon the warden.}}
{{History||1.19.0|snap=beta 1.19.0.20|Sculk shriekers are now available without enabling experimental gameplay.}}
{{History|||snap=beta 1.19.0.24|Sculk shriekers can be obtained again with Silk Touch.
|There’s now a new {{cd|can_summon}} tag for sculk shriekers that control whether or not they can spawn a warden, it is set to true for naturally generated shriekers and false for ones that were placed by a player or spawned by a sculk catalyst.
|[[File:Sculk Shrieker Inactive JE1.gif|32px]] When the {{cd|can_summon}} tag is set to false, it has another texture.
|Sculk shriekers can no longer be triggered by redstone activation.}}
{{History||1.19.0|snap=beta 1.19.0.26|[[File:Sculk Shrieker JE2.gif|32px]][[File:Sculk Shrieker Inactive JE2.gif|32px]] The model of the sculk shrieker has been changed to match ''Java Edition''.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The sculk shrieker's design was inspired by the {{w|Larynx|human larynx}}.<ref>{{ytl|w6zLprHHZOk|Minecraft Live 2021 @ 1:52:36|Minecraft|October 15, 2021|t=6756s}}</ref>
* The old shrieker was a combination of the modern day shrieker and scrapped sculk jaw as it would both scream and show teeth<ref>{{Tweet|CagilMartin|1550728464608612352|The old shreiker didn't have lights|July 23, 2022}}</ref>

== Gallery ==
<gallery>
Sculk shrieker activated.png|A player steps on a sculk shrieker and activates it.
Bedrock Sculk Shrieker.jpg|A sculk shrieker getting activated.
Bedrock Sculk Shrieker & Warden.jpg|A sculk shrieker summoning a warden.
Bedrock Warden.jpg|A warden summoned by a sculk shrieker.
</gallery>

== References ==
{{Reflist}}

{{Blocks|utility}}

[[Category:Natural blocks]]
[[Category:Utility blocks]]
[[Category:Mechanisms]]
[[Category:Mechanics]]
[[Category:Block entities]]

[[de:Sculk-Kreischer]]
[[es:Chillador de sculk]]
[[fr:Hurleur sculk]]
[[ja:スカルクシュリーカー]]
[[pl:Sculkowe wrzeszczydło]]
[[pt:Alerta de sculk]]
[[ru:Скалк-шрикер]]
[[zh:幽匿尖啸体]]
